#pragma once

#include <d3d10.h>
#include <d3dx10.h>

class ICamera
{
public:
	virtual D3DXMATRIX  getViewMatrix()=0;
	virtual D3DXVECTOR3 getEyePosition()=0;
	virtual D3DXVECTOR3 getEyeDirection()=0;
	virtual ~ICamera(){};


};